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Rules:



The following are rules of the game, and some house rules that this particular troupe will adhere to:

White Wolf's Rules from Laws of the night p. 14.

1.No touching. Within White Wolf this rule is absolute. See below for troupe amendments.

2.No Stunts. It's far too easy for stunts to get out of hand in the heat of the moment. Save the stunts for your imagination. If you can imagine that you're a centuries-old vampire, you can imagine that you're swinging from a chandelier or leaping across rooftops.

3.No Weapons. Whether it's to prevent some fool from skewering himself on your new dagger, or to make sure that police don't think you're a threat, weapons of any sort are forbidden. Even fake or toy weapons, trained attack gerbils, or laser pens are not allowed. Use item cards instead.

4.No Drugs or Drinking. Drinking and drugs do not inspire peak performance, and players who are so impaired are a threat to other players and the game. It's one thing to play a character who's drunk or stoned, but another thing entirely to actually come to game under the influence. At best it's tasteless, at worst it's illegal; don't do it.

5.Remember That It's Only A Game. If a character dies, if plot falls apart, if a rival gets the upper hand, it's just a game. You and the rest of the players are doing this for fun. Taking things too seriously, or taking character issues into real life, will only spoil everyone's enjoyment, including yours. Remember, playing a game should be fun Ð if you're not having fun, it's time for a reassessment.

6.Be Mindful of Others. Not everyone around you is playing the game, and it's in extremely poor taste to try to "feed" off passers-by. You want to ensure your game and your players are welcomed. Frightening people and getting local law enforcement called on you is not the way to do it. This is especially true if you're playing in a public area, such as a park. It can be a very good idea to alert local merchants and police before you play so they're prepared. If you get curiosity-seekers, try to have some business cards on hand and offer to speak with them when you have more time.


Troupe Rules



1.No Touching Amendment - The "No Touching" rule as above should be understood to refer only to sexual or harmful touching. It does not matter if you are partnered, or married to the person you are touching, there should be no sexual touching in or out of character. It does not matter if the person you are touching is a masochist, there should be no harmful touching. Also, there shall be no exchange of blood via biting or other methods between characters.

2.Ability Refresh - Abilities refresh after every scene (subject to Story Teller recognition of when a "scene" ends. This stems from the argument that while a sniper (min Firearms x3 w/ spec in Sniping) may take three shots at a target and miss all three times he will surely be just as well trained at sniping later in the evening rather than becoming permanently exhausted.

3.Might does not cancel Might - If one player's character invokes the power granted by the second basic level of Potence, the challenge must be resolved through R-P-S. Might cannot be canceled by any means. A second player's character may, however, also rely on the retest of Might (while Might is being used twice, it is still the last retest used in the challenge).